June 5th to June 9th Weekly Work

Session Number:6
Week Number:7
Total Estimated Hours Contributed this Week: 
What is/was your overall goal for this week? Get Goblin Sprites done

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
6/5Completed Goblin Stab animation. Got to work creating run/walk animation1 hr 
6/6Finished walk cycle animation, started putting them into sprite sheets1 hr 
6/7Put both goblin animations into sprite sheet. Made crate and posable trees for the level as well.30 minutes 
6/8 Made a rock, made bricks, made a walking animation. Anyways It’s my last day, so bye!1 hr 
6/9 

Personal Comments (Optional) 

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May 29th to June 2nd Weekly Work Log 

Session Number:6
Week Number:6
Total Estimated Hours Contributed this Week: 3 hours
What is/was your overall goal for this week? Create background

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
5/29No School0 hrs 
5/30Start background, with trees, owl, bushes 1 hr 
5/31  Added moon, spooky hole guy, and tried to start working on swooping owl trap 30 minutes 
 6/1 Made background sprites into images for project. Made thorns. Showed Arlo how to make a walk cycle. Made platforms 1 hr 
 6/2 Created Initial Goblin Sprite 30 minutes 

Personal Comments (Optional) 

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May 8th to May 12 Weekly Work Log

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 4.5
What is/was your overall goal for this week? 



Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8Got 6th poster roughly where I want it1 hr Yes, Posters add detail
5/9Game Presentations 1 hrYes, this was required because we need to choose a game to go to the competition.
 5/10Changed a few details about 6th poster, such as star color and background30 minutesYes, these changes make the poster look better
 5/11Played 5th period’s games and voted for which one to bring to competition. Also updated blog post.1 hrYes, this was required because we need to choose a game to go to the competition.
 5/12Added 5th and 6th posters onto 3-D objects, tried toying with a couple ideas for a 7th poster but decided against it.1 hrYes, if I made the pixel art for the posters, I still need to add them to 3-D objects for the game.



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May 1st to May 5th Weekly Work Log

Session Number:5
Week Number:6
Total Estimated Hours Contributed this Week: 4.5
What is/was your overall goal for this week? Finish Posters+add them to 3d objects

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/1Completed 3rd poster, started and completed 4th poster1 hr Yes, posters add detail to the game
5/2 Put posters onto 3d objects to make sure we can add them to the game1 hr Yes, I need to make sure the posters can actually be put into the game
 5/3 Started work on a 5th, higher res poster. 30 minutes  Yes, posters add detail to the game
 5/4 Completed 5th poster, started 6th poster. 1 hr  Yes, posters add detail to the game
 5/5 Review other people’s games+talked with advisor 1 hr Yes, this is required work for this class

Personal Comments (Optional) 

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April 24th to April 28th Weekly Work

Session Number  5
Week Number 5
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? Make posters to add detail



Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/24Put finishing touches onto reload animation, tried to fix the scope a bit more. When I was satisfied I considered the animation finished.1 hr yes, the smg reload is now complete.
4/25Made a “wanted” poster. Began work on a second poster.1 hr yes, these posters will add detail to mainly the first map.
 4/26Tried to work on second poster, realized the perspective wasn’t very good, so I changed the perspective. around, and added a desk, and chair, and vase.40 mins yes, these posters will add detail to mainly the first map.
4/27Made a quick jump pad for the map.
I also fixed the vase to make it look natural, decided to include layers to the drawing, and added a few leaves. We also playtested the games.
1 hr yes, jump pads didn’t have a texture, so I made one.
4/28Shaded Leaves, added computer, added stylized words, began work on 3rd poster1 hr yes





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April 17th to April 21st Weekly Work

Session Number  5
Week Number 4
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? Finish SMG reload animation

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/17Reviewed other people’s work, plus showed of my own and received feedback1 hr yes
4/18Completed other half of the animation, still have to work some things out.1 hr yes
 4/19Moved Scope to roughly always be in hand, it shakes around a lot however.40 mins yes
4/20Tried to move where the scope would be so it wouldn’t shake around. It didn’t work. I decided to unbind the scope from the rest of the gun, which caused my progress to also reset. Started the process of moving scope into place again.1 hr yes
4/21Again, modified where the scope moves so it won’t shake around. It’s now to an acceptable point, but I do wish it was better.1 hr yes



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April 10th to April 14th Weekly Work

Session Number  5
Week Number 3
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? Work on SMG reload animation

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/10Added notes to blog post1 hr 
4/11Made gun purple, added bones to the gun.1 hr 
 4/12Moved gun into place for player, moved fingers around gun40 mins 
4/13Worked on animation. The player detaches the gun from the scope and throws the gun away. Had to fix a few bone problems.1 hr 
4/14Tried to make animation look more natural, could still use a lot of work. Also recorded animations for peer review1 hr 



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March 27-31 Weekly Work

Session Number  5
Week Number 2
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? Start work on the AR reload animation

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/27Move AR model to Blender, resetting hands, add bones1 hr 
3/28Parent AR to bones, move AR to place, Parent gun bones to hand bones1 hr 
 3/29Make barrel separate object, plus parent bones to it. Animate till hand is out of frame40 mins 
3/30Finish animation from hand out of frame to end. Exported SMG to Blender1 hr 
3/31Fixed SMG Texture (it was transparent) 

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Production Project – Session 5 – Team 6

SUMMARY

Role

Character Artist

Intention (SMART Goal)

By May 10, as a Animator, I will have evidence of creating a satisfying reload mechanic for at least 1 gun in our online multiplayer shooter by following tutorials like this

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Marvin Frederick is a professional animator who makes reload animations. he is talking on the Animator’s Journey Podcast, a podcast that specializes in teaching 3-d animation. Animator’s Journey is also a website that offers classes for beginners, intermediates, and professionals.

Training Source(s)

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

We still do not have an Itch page

Skills Commentary

Here’s our team slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I had to think creatively mostly with the animations I was making. I wanted them to be a bit nonsensical. For instance, you reload the AR by detaching the barrel and attaching a new one. I also got to be creative when making posters.

Ways of Working (Communication & Collaboration)

I helped Bryce a lot with his map since my seat was moved. We established some background on the setting so he could add a lot of detail to his map.

Tools for Working (Info & Media Literacy)

This session, I got to return to making pixel art through pixilart.com. The posters gave a good chance to play with layers, which made working with the art a lot easier especially for pieces with foreground and background.

Ways of Living in the World (Life & Career)

This session, after I finished my animations, I had to find a way to be useful. I don’t have access to Unity since adding me would cost extra money from my teacher, so I couldn’t personally add my animations to the game. Thus, when I finished the reloads, I decided to make models and textured that would be easy to add

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

March 20-24 Weekly Work

Session Number  5
Week Number 1
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? Continue working on shotgun animation

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20Sliding slider off1 hr 
3/21 Moving hand with slider+playtest1 hr 
 3/22 Fixing animation issues+playtest 40 minutes 
3/23 Getting slider out of frame, shaking, duplicating animation 1 hr 
3/24Pre-production work1 hr 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: I was making the shotgun reload animation. I think it’s pretty good, and fits the comedic style of our reload animations.