Completed Goblin Stab animation. Got to work creating run/walk animation
1 hr
6/6
Finished walk cycle animation, started putting them into sprite sheets
1 hr
6/7
Put both goblin animations into sprite sheet. Made crate and posable trees for the level as well.
30 minutes
6/8
Made a rock, made bricks, made a walking animation. Anyways It’s my last day, so bye!
1 hr
6/9
Personal Comments (Optional)
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Added moon, spooky hole guy, and tried to start working on swooping owl trap
30 minutes
6/1
Made background sprites into images for project. Made thorns. Showed Arlo how to make a walk cycle. Made platforms
1 hr
6/2
Created Initial Goblin Sprite
30 minutes
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
Yes, this was required because we need to choose a game to go to the competition.
5/10
Changed a few details about 6th poster, such as star color and background
30 minutes
Yes, these changes make the poster look better
5/11
Played 5th period’s games and voted for which one to bring to competition. Also updated blog post.
1 hr
Yes, this was required because we need to choose a game to go to the competition.
5/12
Added 5th and 6th posters onto 3-D objects, tried toying with a couple ideas for a 7th poster but decided against it.
1 hr
Yes, if I made the pixel art for the posters, I still need to add them to 3-D objects for the game.
Personal Comments (Optional)
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Completed 3rd poster, started and completed 4th poster
1 hr
Yes, posters add detail to the game
5/2
Put posters onto 3d objects to make sure we can add them to the game
1 hr
Yes, I need to make sure the posters can actually be put into the game
5/3
Started work on a 5th, higher res poster.
30 minutes
Yes, posters add detail to the game
5/4
Completed 5th poster, started 6th poster.
1 hr
Yes, posters add detail to the game
5/5
Review other people’s games+talked with advisor
1 hr
Yes, this is required work for this class
Personal Comments (Optional)
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What was your overall goal for this week? Make posters to add detail
Work Tasks
Date
Task Description
Time Spent
Was this a Best Practice?
4/24
Put finishing touches onto reload animation, tried to fix the scope a bit more. When I was satisfied I considered the animation finished.
1 hr
yes, the smg reload is now complete.
4/25
Made a “wanted” poster. Began work on a second poster.
1 hr
yes, these posters will add detail to mainly the first map.
4/26
Tried to work on second poster, realized the perspective wasn’t very good, so I changed the perspective. around, and added a desk, and chair, and vase.
40 mins
yes, these posters will add detail to mainly the first map.
4/27
Made a quick jump pad for the map. I also fixed the vase to make it look natural, decided to include layers to the drawing, and added a few leaves. We also playtested the games.
1 hr
yes, jump pads didn’t have a texture, so I made one.
4/28
Shaded Leaves, added computer, added stylized words, began work on 3rd poster
1 hr
yes
Personal Comments (Optional)
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What was your overall goal for this week? Finish SMG reload animation
Work Tasks
Date
Task Description
Time Spent
Was this a Best Practice?
4/17
Reviewed other people’s work, plus showed of my own and received feedback
1 hr
yes
4/18
Completed other half of the animation, still have to work some things out.
1 hr
yes
4/19
Moved Scope to roughly always be in hand, it shakes around a lot however.
40 mins
yes
4/20
Tried to move where the scope would be so it wouldn’t shake around. It didn’t work. I decided to unbind the scope from the rest of the gun, which caused my progress to also reset. Started the process of moving scope into place again.
1 hr
yes
4/21
Again, modified where the scope moves so it won’t shake around. It’s now to an acceptable point, but I do wish it was better.
1 hr
yes
Personal Comments (Optional)
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By May 10, as a Animator, I will have evidence of creating a satisfying reload mechanic for at least 1 gun in our online multiplayer shooter by following tutorials like this
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Marvin Frederick is a professional animator who makes reload animations. he is talking on the Animator’s Journey Podcast, a podcast that specializes in teaching 3-d animation. Animator’s Journey is also a website that offers classes for beginners, intermediates, and professionals.
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I had to think creatively mostly with the animations I was making. I wanted them to be a bit nonsensical. For instance, you reload the AR by detaching the barrel and attaching a new one. I also got to be creative when making posters.
Ways of Working (Communication & Collaboration)
I helped Bryce a lot with his map since my seat was moved. We established some background on the setting so he could add a lot of detail to his map.
Tools for Working (Info & Media Literacy)
This session, I got to return to making pixel art through pixilart.com. The posters gave a good chance to play with layers, which made working with the art a lot easier especially for pieces with foreground and background.
Ways of Living in the World (Life & Career)
This session, after I finished my animations, I had to find a way to be useful. I don’t have access to Unity since adding me would cost extra money from my teacher, so I couldn’t personally add my animations to the game. Thus, when I finished the reloads, I decided to make models and textured that would be easy to add
What was your overall goal for this week? Continue working on shotgun animation
Work Tasks
Date
Task Description
Time Spent
Was this a Best Practice?
3/20
Sliding slider off
1 hr
3/21
Moving hand with slider+playtest
1 hr
3/22
Fixing animation issues+playtest
40 minutes
3/23
Getting slider out of frame, shaking, duplicating animation
1 hr
3/24
Pre-production work
1 hr
Personal Comments (Optional)
Are there any other comments you would like to include? If so, please enter them here: I was making the shotgun reload animation. I think it’s pretty good, and fits the comedic style of our reload animations.